#63 submitted the 2016/12/19 - Last updated the 2017/02/22
Sometimes when going into an instance with a party, you're not able to see all your group members even though they are all inside. Others can sometimes see them but you are unable to see, buff, or even heal them. The only fix I've found to work is either relogging or zoning in and out (Doesnt always work).
Should be able to see, target, buff and heal all party members inside and instance.
#538 submitted the 2016/12/26 - Last updated the 2017/02/19
How it currently works: https://www.youtube.com/watch?v=LctyKPuC7j4
You're currently able to "steer" players in any direction you want, it will always take the casters position and run 180 degrees from him.
Example of how it should work: https://youtu.be/FcwIUEXSUfc?t=11m26s
Basically just random I suppose.
#2318 submitted the 2017/02/02 - Last updated the 2017/02/19
Character in fear can be sometimes disconnected after getting some types of crowd control effects. There was some reports of this issue(like fear+stun during combat with Nefarian causes disconnects), but the problem is bigger than that, so I decided to create new one.
We was able to reproduce bug with both warlock(Fear spell=6215) and priest(Psychic Scream spell=10890) fears and with following cc effects:
We suppose that this bug connected with pathing in fear, because we had 2 situations( when I use "CC" here i mean one of listed above types of CC):
We tried but failed to reproduce bug with: -some slow effects(Frost Bolt spell=10181, Hamstring spell=1715) -Mind Control (spell=605) (We suppose that we just could not cast MC in time to get disconnect, because players sometimes get disconnect after getting MC on battleground) -Blind (spell=2094) -Scatter Shot (spell=19503) with this spells character wasn't teleported anywhere.
Character was teleported, but we failed to get disconnect with Gouge spell=1776 (Again, we suppose that it is possible, we just couldn't do it)
Some movies from 01.02.2017. Each moment from two viewers: one who gets fear and CC and one who doesn't.
Fear + Frost Nova on warrior Warrior cancels fear with Berserker Rage and get disconnected.
Fear+Freezing Trap on warrior Mage casts Fire Blast to interrupt trap effect(fear remains). In this video mage blinked from trap to show the distance. First time the range of "teleportation" was small and warrior hasn't get disconnected. Second time the range of "teleportation" was a bit bigger than blink range and warrior get disconnected.
Fear + Seduction(from different warlocks) on mage Warlock stops casting Seduction. Mage uses Ice Block after he was teleported. He get disconnected after a freeze.
Seduction+Fear(from one warlock) on mage Warlock stops casting Seduction. Mage uses Ice Block after warlock has seen mage's teleportation. No disconnect here, but mage's paths from warlock's and mage's view differs too much.
Players should not be teleported or disconnected.
#1142 submitted the 2017/01/07 - Last updated the 2017/02/20
I'm askin the developers to pay attention to these problems. Respectfully yours, Cherno.
#1297 submitted the 2017/01/11 - Last updated the 2017/02/20
Pets do not keep up with their masters like they did in vanilla WoW. The pet always seems to be lagging behind instead of being in sync with the master's movements. Pets also slow down when entering combat.
Example of all of this: https://www.youtube.com/watch?v=UPjqlhyq4Vc
The pet should keep up with the master. Several classic WoW videos illustrate this mechanic quite well.
#1473 submitted the 2017/01/20 - Last updated the 2017/02/20
Hi, I am here to report that there are some items missing in 2 loot tables on the server 'Darrowshire' and possibly the other servers aswell. I am positive some Priests, Warlocks and Mages will be thrilled if these items are added in the near future.
Azuregos: This items are: 1[Crystal Adorned Crown] 2[Snowblind Shoes] 3[Typhoon].
Molten core: This items are: [Mana Igniting Cord], [Sash of Whispered Secrets], [Robe of Volatile Power]
Below are the correct patches the items listed above should drop on:
Azuregos [Crystal Adorned Crown]: Patch 1.5.0 (2005-06-07): Added. [Snowblind Shoes]: Patch 1.5.0 (2005-06-07): Added. [Typhoon]: Patch 1.4.0 (2005-05-05): Added
Molten core Mana Igniting Cord drops from various bosses in Molten Core: ◾Baron Geddon, ◾Golemagg the Incinerator ◾Garr ◾Magmadar [Mana Igniting Cord], Patch 1.5.0 (2005-06-07): Added.
The Sash of Whispered Secrets is found in the Cache of the Firelord which appears by defeating Majordomo Executus in the Molten Core. [Sash of Whispered Secrets], Patch 1.4.0 (2005-05-05): Added.
Robe of Volatile Power drops from Gehennas, Lucifron, Shazzrah and Sulfuron Harbinger in Molten Core. [Robe of Volatile Power] Patch 1.5.0 (2005-06-07): Added.
#1088 submitted the 2017/01/05 - Last updated the 2017/02/21
Weapon +damage enchants like "Enchant Weapon - Superior Striking" as well as Weightstones and Sharpening Stones boost damage while shapeshifted into Bear, Dire Bear, or Cat Form.
Weapon DPS, weapon +damage enchants like "Enchant Weapon - Superior Striking" and Weightstones and Sharpening Stones have no effect while shapeshifted into Bear, Dire Bear or Cat Form. However, armor pieces such as the Might of Cenarius ring that boost weapon damage do work. Weapon enchants that boost stats such as Attack Power and Agility rather than weapon damage also work.
#282 submitted the 2016/12/22 - Last updated the 2017/02/19
Seal of Righteousness (SoR) should never have partial resists
#2307 submitted the 2017/02/02 - Last updated the 2017/02/22
Currently you will not receive 2,5y melee leeway while both you and your target is running. You still have only 5y melee range should be 7,5 while both running.
How it's suppose to work:
If you and your target is running, the game client will give you a +2.5 yard leeway range, same goes for your target, basically the range indicator for your melee abilities will be white when you're within 7.5 yards of the target(point to point). The server should allow you to cast your melee abilties as well as auto-attack during this mechanic.
There are some conditions to the mechanic though: *Both you and the target has to be running/moving
*Leeway mechanic will immediately stop if you or your target becomes slowed to more than -29% of normal run speed(-30% is when your character will switch animation to walking instead of running). Note that it has to be more than -29% of normal running speed, meaning if you or your enemy is on a 100% and become slowed, but the slow doesn't slow down enough to go below -29% normal run speed, then mechanic will still work. Example: Warlock with Curse of Exhaustion talented to grant 30% slow, you cast it on a rogue that has 8% run speed boots enchant. Then leeway mechanic will still work.
#1469 submitted the 2017/01/16 - Last updated the 2017/02/22
I found this out by finishing making my twink yesterday. I noticed that my crit was much lower than it should be compared to a twink back in vanilla with very similar gear. My current anathema twink has around 12.5% crit. It should have around 24% The reason must be because crit is calculated off of what's needed for crit at level 60. Lower level characters are needing far more agility than they should to get a comparable level of crit as it should be in vanilla.
Secondary stats like crit and dodge are fed by other stats like agility. Depending on the character level, different amounts of the stat are needed to get to a certain percentage. That's why with all the guides back in the day you'd see the phrase "stat values needed for a level 60 character" because the presumption is that that number does not hold up if you are lower level. Agility at lower levels should give much more crit than it currently does. It seems like dodge may be right though I don't have proof or resources to see what it was in vanilla.
#567 submitted the 2016/12/27 - Last updated the 2017/02/20
I have noticed that the raid markers will often disappear when one of the marked mobs is killed. For example, if mobs are marked with a skull, X, and moon and any of those mobs are killed, the other symbols above the remaining mobs disappears immediately. This occurs both outside in the open world, and in dungeons. I have ruled out an addon problem by disabling all of them and I have confirmed this issue with others experiencing it.
The correct behavior should be that when one of the marked mobs is killed, the remaining mobs retain their marked symbols. They should not disappear when one of the mobs is killed. Please advise on if this is a known bug and if it will be fixed.
#502 submitted the 2016/12/26 - Last updated the 2017/02/20
Stuck in the air after traveling on boat. I have tried to access the Z-movement fix but to no avail. My character is stuck indefinitely and I don't know what do besides ask for further assistance from a GM. Please help because I am not the only one and other players seem to be experiencing the same issue.
#288 submitted the 2016/12/22 - Last updated the 2017/02/21
Mining and Herbalism nodes cannot be reached because the server changes "phases" and the node disappears.
Example: As of 12:34 AM (PST -8) December 22nd, 2016, if you log onto the Nostalrius PvP and run to (35.0, 25.5) in Durotar (Or run west out of Orgrimmar and then swim down the river with the Find Minerals buff on you will notice a Copper Vein in Durotar up on some rocks. Sadly, this Copper Vein cannot be mined because as you run closer to the vein you "phase" and the node disappears.
All mining and herbalism nodes should be accessible.
In my opinion, the "correct/easiest" solution to program would be to make sure mining and herbalism nodes do not spawn outside of the boundaries of a phase. To reiterate, the phase that contains the terrain that a node spawns on should be the only phase that can spawn a node on that terrain.
#389 submitted the 2016/12/24 - Last updated the 2017/02/20
When shapeshifting between forms (Cat, Bear, Travel, Moonkin), Costumes such as the skeleton from Noggenfogger's Elixir are removed from the druid even though the buff remains. Relogging temporarily fixes the issue until you shapeshift again then it is lost.
All costumes should remain on druids during shapeshifting despite the form.
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Niph updated Bugged behavior