Top rated issues

77
Darrowshire Confirmed Other 12
Cant see group members in instance

#63 submitted the 2016/12/19 - Last updated the 2017/02/22

Bugged information

Sometimes when going into an instance with a party, you're not able to see all your group members even though they are all inside. Others can sometimes see them but you are unable to see, buff, or even heal them. The only fix I've found to work is either relogging or zoning in and out (Doesnt always work).


Correct information

Should be able to see, target, buff and heal all party members inside and instance.

60
Confirmed Spell Pathfinding 5
Fear Pathing Bug

#538 submitted the 2016/12/26 - Last updated the 2017/02/19

Bugged information

How it currently works: https://www.youtube.com/watch?v=LctyKPuC7j4

You're currently able to "steer" players in any direction you want, it will always take the casters position and run 180 degrees from him.


Correct information

Example of how it should work: https://youtu.be/FcwIUEXSUfc?t=11m26s

Basically just random I suppose.

51
Anathema Confirmed Spell Pathfinding Other 13
Disconnect after fear+some types of crowd control

#2318 submitted the 2017/02/02 - Last updated the 2017/02/19

Bugged information

Character in fear can be sometimes disconnected after getting some types of crowd control effects. There was some reports of this issue(like fear+stun during combat with Nefarian causes disconnects), but the problem is bigger than that, so I decided to create new one.

We was able to reproduce bug with both warlock(Fear spell=6215) and priest(Psychic Scream spell=10890) fears and with following cc effects:

  • Frost Nova (spell=10230)
  • Different stuns (Intercept spell=20252, Concussion Blow spell=12809)
  • Freezing Trap(spell=14311)
  • Seduction (spell=20407) this only worked for us when fear and seduction was from different warlocks. We tried many times but failed to get dc when one warlock cast fear and seduction(well, when his Succubus did). (Though one of warlocks who tested that just said that he tried some more times and succeeded)

We suppose that this bug connected with pathing in fear, because we had 2 situations( when I use "CC" here i mean one of listed above types of CC):

  1. Character got CC right after it got fear. In this case character was teleported from point where it was CCed to point in his movement direction(like the point character would have stopped in fear if it never had been CCed at all). If fear or CC got interrupted in any way while character was in wrong point and the distance between 2 points was big enough character got disconnected.
  2. Character got fear after CC. In this case character was teleported in the direction of fear. The distance of 'teleport' appears to be bigger in case character remained in both fear and CC for more time and smaller if character remained in both fear and CC for less time. We tried several times but failed to get disconnect in this case. In both situation character's moving in fear was wrong.

We tried but failed to reproduce bug with: -some slow effects(Frost Bolt spell=10181, Hamstring spell=1715) -Mind Control (spell=605) (We suppose that we just could not cast MC in time to get disconnect, because players sometimes get disconnect after getting MC on battleground) -Blind (spell=2094) -Scatter Shot (spell=19503) with this spells character wasn't teleported anywhere.

Character was teleported, but we failed to get disconnect with Gouge spell=1776 (Again, we suppose that it is possible, we just couldn't do it)

Some movies from 01.02.2017. Each moment from two viewers: one who gets fear and CC and one who doesn't.

Fear + Frost Nova on warrior Warrior cancels fear with Berserker Rage and get disconnected.

Fear+Freezing Trap on warrior Mage casts Fire Blast to interrupt trap effect(fear remains). In this video mage blinked from trap to show the distance. First time the range of "teleportation" was small and warrior hasn't get disconnected. Second time the range of "teleportation" was a bit bigger than blink range and warrior get disconnected.

Fear + Seduction(from different warlocks) on mage Warlock stops casting Seduction. Mage uses Ice Block after he was teleported. He get disconnected after a freeze.

Seduction+Fear(from one warlock) on mage Warlock stops casting Seduction. Mage uses Ice Block after warlock has seen mage's teleportation. No disconnect here, but mage's paths from warlock's and mage's view differs too much.


Correct information

Players should not be teleported or disconnected.

47
Anathema WIP Rogue Spell Item 15
Several Lockpicking Bugs (important)

#1142 submitted the 2017/01/07 - Last updated the 2017/02/20

Bugged information

  1. Rogues unable to pick locks via "will not be traded" slot in trade window.
  2. Rogues unable to trade or mail opened boxes.
  3. Rogue trainers do not point the player to an appropriate area with boxes to unlock.

Correct information

1. Trade unlocking

  • Patch 1.2.2 says: "Rogues now correctly gain Lockpicking skill from items picked in the trade window". This note points to rogue ability to unlock boxes via trade option.
  • Wowhead and Allakhazam topics from old times describes the retail realities of trade unlocking via "will not be traded" slot in trade window.
  • Lockpicking etiquette says: "If you have only one or two lockboxes, put them in the "Will not be traded" slot of the trade window. Otherwise, you can trade your boxes to the lockpicker in bulk and they can unlock them from their inventory, then trade them back to you".

2. Mailing/trading opened lockboxes.

  • I don't exactly know how it supposed to work. On our server, it seems, unlocking boxes is kinda enchanting, that turn boxes soulbound. It makes them unable to put into trade window or mailbox, so it's impossible to transfer opened boxes between players. Anyone, who have any evidence of retail mechanics of opened box transfer is called to this discussion!
  • Lockpicking etiquette says: "You can mail the boxes to them, and they can send them back unlocked (if you do, list the boxes in the message, so they have a note to respond to, and as a reminder of who sent what)".

3. Rogue trainers guidance.

  • Since Patch 1.4.0 rogue trainers should point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player. There is no such thing on our server realised.

I'm askin the developers to pay attention to these problems. Respectfully yours, Cherno.

45
Anathema Confirmed Hunter Warlock Pathfinding Creature 1
Pets do not keep up with their masters

#1297 submitted the 2017/01/11 - Last updated the 2017/02/20

Bugged information

Pets do not keep up with their masters like they did in vanilla WoW. The pet always seems to be lagging behind instead of being in sync with the master's movements. Pets also slow down when entering combat.

Example of all of this: https://www.youtube.com/watch?v=UPjqlhyq4Vc


Correct information

The pet should keep up with the master. Several classic WoW videos illustrate this mechanic quite well.

42
Darrowshire New Item 3
Azuregos loot table Darrowshire incorrect.

#1473 submitted the 2017/01/20 - Last updated the 2017/02/20

Bugged information

Hi, I am here to report that there are some items missing in 2 loot tables on the server 'Darrowshire' and possibly the other servers aswell. I am positive some Priests, Warlocks and Mages will be thrilled if these items are added in the near future.

Azuregos: This items are: 1[Crystal Adorned Crown] 2[Snowblind Shoes] 3[Typhoon].

Molten core: This items are: [Mana Igniting Cord], [Sash of Whispered Secrets], [Robe of Volatile Power]


Correct information

Below are the correct patches the items listed above should drop on:

Azuregos [Crystal Adorned Crown]: Patch 1.5.0 (2005-06-07): Added. [Snowblind Shoes]: Patch 1.5.0 (2005-06-07): Added. [Typhoon]: Patch 1.4.0 (2005-05-05): Added

Molten core Mana Igniting Cord drops from various bosses in Molten Core: ◾Baron Geddon, ◾Golemagg the Incinerator ◾Garr ◾Magmadar [Mana Igniting Cord], Patch 1.5.0 (2005-06-07): Added.

The Sash of Whispered Secrets is found in the Cache of the Firelord which appears by defeating Majordomo Executus in the Molten Core. [Sash of Whispered Secrets], Patch 1.4.0 (2005-05-05): Added.

Robe of Volatile Power drops from Gehennas, Lucifron, Shazzrah and Sulfuron Harbinger in Molten Core. [Robe of Volatile Power] Patch 1.5.0 (2005-06-07): Added.

40
Darrowshire New Druid Item 29
+ weapon damage is working for feral shapeshifting damage

#1088 submitted the 2017/01/05 - Last updated the 2017/02/21

Bugged information

Weapon +damage enchants like "Enchant Weapon - Superior Striking" as well as Weightstones and Sharpening Stones boost damage while shapeshifted into Bear, Dire Bear, or Cat Form.


Correct information

Weapon DPS, weapon +damage enchants like "Enchant Weapon - Superior Striking" and Weightstones and Sharpening Stones have no effect while shapeshifted into Bear, Dire Bear or Cat Form. However, armor pieces such as the Might of Cenarius ring that boost weapon damage do work. Weapon enchants that boost stats such as Attack Power and Agility rather than weapon damage also work.

37
Anathema Confirmed Paladin Spell 25
Seal of Righteousness (SoR) should never have partial resists

#282 submitted the 2016/12/22 - Last updated the 2017/02/19

Bugged information

Correct information

Seal of Righteousness (SoR) should never have partial resists

37
Elysium New Other 1
Melee LeeWay Mechanic

#2307 submitted the 2017/02/02 - Last updated the 2017/02/22

Bugged information

Currently you will not receive 2,5y melee leeway while both you and your target is running. You still have only 5y melee range should be 7,5 while both running.

reddit post : https://www.reddit.com/r/ElysiumProject/comments/5oxzgx/all_melee_must_read_melee_leeway_mechanic/


Correct information

How it's suppose to work:

If you and your target is running, the game client will give you a +2.5 yard leeway range, same goes for your target, basically the range indicator for your melee abilities will be white when you're within 7.5 yards of the target(point to point). The server should allow you to cast your melee abilties as well as auto-attack during this mechanic.

There are some conditions to the mechanic though: *Both you and the target has to be running/moving

*Leeway mechanic will immediately stop if you or your target becomes slowed to more than -29% of normal run speed(-30% is when your character will switch animation to walking instead of running). Note that it has to be more than -29% of normal running speed, meaning if you or your enemy is on a 100% and become slowed, but the slow doesn't slow down enough to go below -29% normal run speed, then mechanic will still work. Example: Warlock with Curse of Exhaustion talented to grant 30% slow, you cast it on a rogue that has 8% run speed boots enchant. Then leeway mechanic will still work.

37
Anathema Need sources Other 10
Crit as a secondary stat is not being calculated correctly for characters below level 60

#1469 submitted the 2017/01/16 - Last updated the 2017/02/22

Bugged information

I found this out by finishing making my twink yesterday. I noticed that my crit was much lower than it should be compared to a twink back in vanilla with very similar gear. My current anathema twink has around 12.5% crit. It should have around 24% The reason must be because crit is calculated off of what's needed for crit at level 60. Lower level characters are needing far more agility than they should to get a comparable level of crit as it should be in vanilla.


Correct information

Secondary stats like crit and dodge are fed by other stats like agility. Depending on the character level, different amounts of the stat are needed to get to a certain percentage. That's why with all the guides back in the day you'd see the phrase "stat values needed for a level 60 character" because the presumption is that that number does not hold up if you are lower level. Agility at lower levels should give much more crit than it currently does. It seems like dodge may be right though I don't have proof or resources to see what it was in vanilla.

32
Anathema Confirmed Other 16
Raid markers disappear when one of the marked mobs is killed

#567 submitted the 2016/12/27 - Last updated the 2017/02/20

Bugged information

I have noticed that the raid markers will often disappear when one of the marked mobs is killed. For example, if mobs are marked with a skull, X, and moon and any of those mobs are killed, the other symbols above the remaining mobs disappears immediately. This occurs both outside in the open world, and in dungeons. I have ruled out an addon problem by disabling all of them and I have confirmed this issue with others experiencing it.


Correct information

The correct behavior should be that when one of the marked mobs is killed, the remaining mobs retain their marked symbols. They should not disappear when one of the mobs is killed. Please advise on if this is a known bug and if it will be fixed.

29
Darrowshire New Druid Hunter Mage Paladin Priest Rogue Shaman Warlock Warrior Pathfinding Other 8
Stuck in air after boat travel (mac client)

#502 submitted the 2016/12/26 - Last updated the 2017/02/20

Bugged information

Stuck in the air after traveling on boat. I have tried to access the Z-movement fix but to no avail. My character is stuck indefinitely and I don't know what do besides ask for further assistance from a GM. Please help because I am not the only one and other players seem to be experiencing the same issue.


Correct information

?

25
Anathema New Other 4
Phasing causes unobtainable mining and herbalism nodes.

#288 submitted the 2016/12/22 - Last updated the 2017/02/21

Bugged information

Severity: Low

Mining and Herbalism nodes cannot be reached because the server changes "phases" and the node disappears.

Example: As of 12:34 AM (PST -8) December 22nd, 2016, if you log onto the Nostalrius PvP and run to (35.0, 25.5) in Durotar (Or run west out of Orgrimmar and then swim down the river with the Find Minerals buff on you will notice a Copper Vein in Durotar up on some rocks. Sadly, this Copper Vein cannot be mined because as you run closer to the vein you "phase" and the node disappears.


Correct information

All mining and herbalism nodes should be accessible.

In my opinion, the "correct/easiest" solution to program would be to make sure mining and herbalism nodes do not spawn outside of the boundaries of a phase. To reiterate, the phase that contains the terrain that a node spawns on should be the only phase that can spawn a node on that terrain.

24
Anathema WIP Mage 48
I can not talk in chat

#628 submitted the 2016/12/29 - Last updated the 2017/02/19

Bugged information

I can't talk, and I have no idea why? can help me pls?


Correct information

If I could talk, the behavior would be corrected

24
Anathema New Druid Spell 6
Costumes (Noggenfogger Skeleton, etc...) and Druid Forms

#389 submitted the 2016/12/24 - Last updated the 2017/02/20

Bugged information

When shapeshifting between forms (Cat, Bear, Travel, Moonkin), Costumes such as the skeleton from Noggenfogger's Elixir are removed from the druid even though the buff remains. Relogging temporarily fixes the issue until you shapeshift again then it is lost.


Correct information

All costumes should remain on druids during shapeshifting despite the form.

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