The Elysium Project was born from the desire to capture World of Warcraft in it's original state so that we might share our passion with the world once more.

Elysium Latest Updates | September 08, 2017 | Read more

As a preface, these notes currently only apply to Anathema. Elysium and Darrowshire will be updated later today.


At the command of The Archlich, Kel'Thuzad, the Scourge marches again... In the halls of Naxxramas, the servants of the Lich King ready their forces. Necropolis are being deployed throughout Azeroth, and the dead prepare their weapons. The assault will begin on Azeroth imminently. Be stalwart against this new threat heroes, it will test the mettle of all... For Azeroth, Lok'Tar Ogar!

Patch 1.11 is now available

  • Naxxramas will be opened for players one week into the invasion
  • We are aware of some missing items (Eternal Quintessence/NR gear), and a regression with the Field Duty NPCs. These issues will be rectified over the coming days
  • Players will now only be able to queue for Battlegrounds in smaller groups of 3, more information on this coming soon


  • Adjusted miss chance calculations with weapon skill based on derived information
  • Note that this only applies to PvE (and EvP), PvP hit chances remain unchanged
  • Players should no longer take environmental damage on resurrection over long distances
  • The Bloodhoof Village Graveyard is now shared between Alliance and Horde players
  • The Night Elves have re-established the Twilight Vale graveyard in Darkshore, and players of both factions may redeem their souls there
  • The Undercity Graveyard has finished construction and is now available for Horde players that die in the vicinity of the city
  • Physical damage reduction abilities such as Defensive Stance, Shield Wall and Barkskin now reduce fall damage when active
  • Reputation for the Steamwheedle Cartel now spills over to the appropriate factions, including Bloodsail reputation
  • The evade check for creatures that cannot reach their targets has been improved
  • Windows and Mac clients compiled with PPC architecture can now login to the game server
  • Quests that reward multiple items can no longer result in players losing an item if the only empty space is in bags which take specific materials Events
  • The Gurubashi Arena chest event has received improvements
  • The chest should now correctly spawn once every 3 hours
  • Short John Mithril will pronounce to the zone when the event is about to begin, and slowly make his way to the center of the arena


  • Sunken Temple
  • The Avatar of Hakkar event in Sunken Temple has been reworked
  • The braziers should now remain lit after killing the Suppressors
  • Suppressors will now correctly spawn after each brazier is doused
  • Concurrent spawns have been limited to prevent players abusing the infinite waves
  • Only one Egg of Hakkar can now be used to summon the Shade of Hakkar
  • Scarlet Monastery
  • Morgraine will no longer feign death in the Cathedral if Whitemane has already been killed in a previous attempt


  • Blackwing Lair
  • Nefarian's Corrupted Healing debuff during the Priest class call will no longer proc on periodic abilities
  • The Temple of Ahn'Qiraj
  • Viscidus has received improvements to his shatter phase
  • Globs will no longer move at sonic level speeds
  • Globs will now correctly accelerate over the length of their path
  • Globs now spawn in a circular radius around the room, and converge to the same point at the same time rather than being considerably staggered


  • Improvements to PvP flag mechanics have been made
  • AoE abilities from unflagged players will no longer hit flagged players or flag them for PvP
  • Attacking or healing PvP flagged NPCs will now flag players for PvP
  • Flying through contested areas no longer flags players for PvP
  • PvP quests now flag players for PvP
  • Players are no longer flagged for PvP when challenging flagged players to a duel
  • Pets that attack flagged players will now flag the owner of the pet too
  • Players that go offline while in the Battleground Queue or while in a Battleground will now be sent back to the location they queued from at the end of the Battleground, or their hearthstone location if the queue location is unavailable
  • Fixes an issue where players were teleported to Tarren Mill


  • Reworked when some spell procs are performed
  • Periodic spells should now properly trigger on cast rather than being delayed to the first tick
  • Abilities that are triggered on periodic damage will still only proc on periodic damage
  • Re-added a previous change for channeled spells that prevents ticks being lost
  • Unique spell cast speed modifiers will now stack properly
  • Spells that are affected by heartbeat resists are now properly affected by Diminishing Returns
  • Spells that cast on the next melee swing should now be more consistent with triggering extra auto attacks
  • Spells which are being casted on players that release their corpse, or accept a resurrection, are now cancelled
  • Dispel abilities will now trigger other effects properly

Classes Hunter

  • Pets that are dismissed should no longer lose their buffs Warrior
  • Sweeping Strikes with Execute will now properly chain to targets at 20% and below, rather than 19%
  • Sunder Armor will no longer proc melee effects when it misses Rogue
  • Rupture will now properly trigger Relentless Strikes Priest
  • As a temporary hold over until Mind Vision aggro is rectified, Mind Vision can no longer resist
  • Blackout will now proc on cast, rather than the first tick of damage
  • Power Word: Shield can now trigger effects


  • Faction requirements have been added to some Engineering specialization quests to prevent players acquiring the wrong quest for their faction


  • The event for the quest Resupplying the Excavation has been improved
  • The Missing Diplomat quest chain has been reworked
  • Improved the trigger areas for the mine exploration quests in Elwynne Forest
  • The quest Milly Osworth is now only available after Brotherhood of Thieves
  • The Horn of the Beast is now correctly marked as level 48
  • The quest "Are We There, Yeti?" has received significant improvements and should no longer result in the victims being permanently feared into the abyss (it's just a prank, bro)


  • All quest givers throughout Azeroth now have some introductory speech for players when they have multiple quests available
  • Betina Bigglezink now has gossip options for players who have misplaced their Seal or Rune of the Dawn
  • Removed outdated Lockpicking trainers
  • Merissa Stilwell's model has been corrected
  • Tabetha's model has been corrected
  • Rabbit breeders of Azeroth have found some new colour combinations
  • Rats have mutated into new colour combinations
  • Farmers have learnt to breed black sheep
  • Mabel Solaj in Darkshire Inn now moves throughout the establishment tending to various duties
  • The alchemists of Undercity have lost interest in Bloodshot, and no longer allow his clone to roam the plaguelands
  • Various mobs throughout the world will no longer pose as members of the Defias Brotherhood by using secret language
  • Some of the Gogger kobolds now warn players about taking their candles


  • Players who use the Chained Essence of Eranikus will now be whispered by the Nightmare Dragon, beware lest he corrupt your mind
  • Small Barnacled Clams will no longer drop incorrect items, the thieving clams now only contain pearls and juicy flesh
  • Felwood Slime Sample now has a 100% drop chance from slimes, and only drops for players on the quest
  • Un'Goro Slime Sample now has a 100% drop chance, no longer drops from various ogres, and only drops for players on the quest
  • Bloodshot no longer collects random Scorpid Scales, and will only give players hide when skinned
  • Removed duplicate Testing Equipment spawns
  • The Etched Note has undergone a grammatical and spelling review