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December 14, 2016, 2:39 AM

Transfer Stolen Accounts: Recover Process

Dear community, We are sorry to see that some of you have lost your accounts to theft. We cannot stress enough the importance of **NEVER** sharing your credentials with anyone, not even your cat. You should use new credentials for **ANY** private server project you decide to join. If you were unable to transfer your account due to the token already being used, we may be able to help. Go to t
December 11, 2016, 9:46 PM

Transfer Details & Information Timeline

Dear community, as you saw in the video we released last weekend, we decided to launch both Nostalrius PvP and PvE realms at the same time. This decision is the middle ground of what is best for both the Project and the players. We want these two realms to be healthy and populated, as they embody the success of our legacy community. Additionally, we want to test our team, whom tripled its size, an
December 4, 2016, 7:13 PM

Legacy Returns — Nostalrius PvP & PvE Release Date

We're very excited to bring you this release date today. To confirm what is stated in the video, we are launching the Nostalrius PvP & PvE servers at the same time. We're sure you will have many question, but we ask you to hold on to them and take this time to relish the announcement. Next week we will be posting an announcement with more details about the upcoming transfer and release. As always,
December 1, 2016, 9:32 PM

The Final Test — World PvP Events & Release Date

Dear players, We are happy to announce the details of the third and final stress test! We’re extremely excited about this one, as we have quite some enjoyable events planned. As with the other tests, this one will begin on Sunday, December 4th, at 12:00 PM EST/6:00 PM GMT+1. Additionally, some time after the test is over, we will be announcing our release date! We hope you are as excited as we
November 27, 2016, 7:00 PM

Stress Test #2 — Results & Progress

We hope you all enjoyed the second stress test. We wanted to give you a follow-up breakdown of various points of the test, the data, and what we accomplished today. So, let’s get to it! First of all, we want to address the amount of players that attended. When Nostalrius first began, the max amount of players it had was around 4,000 at launch. With this second stress test, we had 8,000. When
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